Hi GamerX

As many of yours have noticed, the GamerX got implemented with a new feature:

The possibility to creat an (/LHOS) or (/LHO) using HexCodes to paint it

So I decided to make basic and short tutorial to help in make simple this new and awesome feature

Here we Go:

Typing /MHO the current dialog box apears:


After read the dialog box carefully, you gonna starts to using the command :


So now i gonna explain step by step the following numbers:


352 = ITs the Object ID (Uzi weapon)

2 = Its the bone that the Object 352 will be atached (2 is the Bone of Head, you can check ingame the Bones ID's using (/BONES).

0 0 0 = Usefull to set the position of the object in relation with the Bone setted (0 = default position).

6 6 6 = Usefull to set the Rotation of the object in relation with the Bone setted (0 =default rotation).

1 1 1 = Usefull to set the Size of the object ( 1 = Default and minimun size).

0xFF00FF00 = Primary Color of the Object (352) (0xFF00FF00 = Green / 0xFFFF0000 = Red / 0xFF0000FF = Blue).

0xFFFF0000F = Secondary Color of the object (352).

0 = Slot used of the Object (As you can see at /MHO you can use 10 slots starting from 0 and end with 9.)

Ps.: You can use the /EHO (SLOT) to edit the object manually after creat it with the color applied.


Blue Object paint using (/mho 352 2 0 0 0 0 0 0 1 1 1 0xff0000ff 0x0000ffff 0)



Red Object paint using /mho 352 2 0 0 0 0 0 0 1 1 1 0xffff0000 0x0000ffff 0



Green Object paint using /mho 352 2 0 0 0 0 0 0 1 1 1 0xff00ff00 0x0000ffff 0




This is the most simple explanation that someone could explain the usage of the new feature to Paint holding objects.

Any Doubt or Something to ADD leave an commentary down.