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AlphaCS.RO[ORIGINAL GAMING]


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  1. #1

    User Info Menu

    Name/chat/console fix (all commands)

    Descriere versiune 1.0.1: Avand in vedere ca exista o proasta functionare a mai multor coduri de a rezolva svc_print m-am gandit sa impartasesc o rezolvare mai decenta (codul mascheaza orice comanda inregistrata in register_clcmd/concmd care foloseste acele coduri pe care le gasesti in clientul jocului)
    el mascheaza toate comenzile care sunt inregistrate/neinregistrate in consola/chat (ex amx_say/amx_psay/amx_rcon etc.......)
    De asemenea comenzile de tip Cmd_AddCommand (in serverul hlds ) nu sunt filtrate deoarece nu am incercat , si aici ma refer la comenzile pe care le poti executa din server (say %s0 , si orice alta comanda inregistrata prin srvcmd/cmd_addcommand care apeleaza functia svc_print pentru client)
    Poate intereseaza pe cineva : http://zanyxproject.pw/ok.txt

    Nume: Fix svc_print
    Versiunea 1.0.0
    Link oficial:
    Code:
    /* Plugin generated by AMXX-Studio */
    
    #include <amxmodx>
    #include <fakemeta>
    
    #define PrefixProtection "[HLDS-Shield Advanced]"
    
    #define console_max 0x80
    
    #define Pmax 0x21
    #define V0nr 0x00
    #define V1nr 0x01
    
    /*
    .data:01E4E604                 dd offset aSvc_disconnect ; "svc_disconnect"
    .data:01E4E608                 dd offset sub_1D2AA70
    //pfnClientPrintf center ------> CL_CenterPrint
    //pfnClientPrintf print_notify --------> CL_Print
    //SVC_DISCONNECT ------> CL_Disconnect
    //SV_Print("Salutare eu sunt %s %d %f %i")
    //CL_Print(id,"Hellooooooooo^n");
    */
    
    
    
    new const me[][]={"SkillartzHD","1.0.7","HLDS-Project"}
    
    stock SV_Print(msg[]){server_print("%s %s",PrefixProtection,msg);} // fara any:...
    stock Argv(){new text[console_max];read_argv(V0nr,text,charsmax(text)); return text;}
    stock Register(){ register_plugin(me[0x00],me[0x01],me[0x02]);}
    stock Argv1(){new text[console_max];read_argv(V1nr,text,charsmax(text)); return text;}
    stock UserName(index){new PlayerName[Pmax];get_user_name(index,PlayerName,charsmax(PlayerName));return PlayerName;}
    stock CL_Disconnect(index,message[]){message_begin(0x01,0x02,_,index);write_string(message);message_end();} 
    stock CL_Print(index,message[]){message_begin(0x01,0x08,_,index);write_string(message);message_end();}
    stock CL_CenterPrint(index,message[]){message_begin(0x01,0x1A,_,index);write_string(message);write_byte(0x01);message_end();}
    stock CL_Final(index,message[]){message_begin(0x01,0x1F,_,index);write_string(message);message_end();}
    
    new const MessageHook[][]=
    {
    	"#cstrike_","#career_","#vac_",
    	"#serverbrowser_","#cam_","#valve_",
    	"#ba_","#t0","#of","#player",
    	"#vgui_","#spec","#spect",
    	"#steam","#gameui_","#app_",
    	"#admin_","#game_","#czero_",
    	"#obs_","#WizardPanel_","#QueryBox_",
    	"#textentry_","#FileOpenDialog",
    	"#PropertyDialog","#MessageBox_OK","#Frame_",
    	"#SysMenu_","#IME","%s",
    	"","","",""
    }
    
    
    public plugin_precache()
    {
    	Register()
    	SV_Print("salut , eu sunt %s %d %f %i")
    	register_forward(FM_ClientUserInfoChanged,"UserInfoHook")
    	register_forward(FM_ClientConnect,"ClientConnectHook")
    	register_forward(FM_ClientCommand,"ClientCommandHook")
    }
    
    public ClientConnectHook(id,buffer){if(is_user_connecting(id)){UserInfoHook(id,buffer);}}
    
    public UserInfoHook(id,buffer)
    {
    	new old[Pmax]
    	get_user_info(id,"name",old,charsmax(old))
    	for (new i = 0; i < sizeof (MessageHook); i++)
    	{
    		if(containi(old,MessageHook[i]) != -1)
    		{
    			CL_CenterPrint(id,"My name is skillartzhd^n");
    			engfunc(EngFunc_InfoKeyValue,buffer,"name",UserName(id))
    			engfunc(EngFunc_SetClientKeyValue,id,buffer,"name",random_num('A','Z'),random_num('A','z'),random_num('1','9'))
    			CL_Disconnect(id,"Salut")
    			return FMRES_SUPERCEDE
    			
    		}
    	}
    	return FMRES_IGNORED
    }
    public ClientCommandHook(id)
    {
    	for (new i = 0; i < sizeof (MessageHook); i++)
    	{
    		if(containi(Argv(),MessageHook[i])!= -1|| containi(Argv1(),MessageHook[i])!= -1)
    		{
    			CL_CenterPrint(id,"My name is skillartzhd^n");
    			CL_Print(id,"Hello eu sunt %s !^n")
    			CL_Final(id,"You've got cancer ^n Please reconnect")
    			log_amx("%s User %s used ^"%s %s^"",PrefixProtection,UserName(id),Argv(),Argv1())
    			return FMRES_SUPERCEDE
    		}
    	}
    	return FMRES_IGNORED
    }
    Instalare:
    1. Fisierul fix.sma il puneti in addons/amxmodx/scripting
    2. Fisierul fix.amxx il puneti in addons/amxmodx/plugins
    3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:
    Code:
    fix.amxx
    Download : http://zanyxproject.pw/hl1.txt
    HLDS-Shield 1.0.7 sourcecode https://github.com/SkillartzHD/HLDS-Shield-1.0.7-

  2. #2

    User Info Menu

    Sa-n inteleg ca acel fm clientconnect e mai rapid ca client_connect?
    O intrebare de ce crezi variabile in loop?



  3. #3

    User Info Menu

    In general fakemeta este mult mai rapid , deci da
    Variabile ? cred ca te referi de ce am adaugat acea lista in loop , sau cum ?
    HLDS-Shield 1.0.7 sourcecode https://github.com/SkillartzHD/HLDS-Shield-1.0.7-

  4. #4

    User Info Menu

    for (new i = 0; i < sizeof (MessageHook); i++)



  5. #5

    User Info Menu

    HLDS-Shield 1.0.7 sourcecode https://github.com/SkillartzHD/HLDS-Shield-1.0.7-

  6. Thanks Csharptutorial thanked for this post

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