Baaaaaaaa, ce prost sunt..am dat eu locatie gresitaaa..fii atent..fa asta:

Code:
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>

#define VIP_LEVEL_ACCES ADMIN_MAP              //Aici setezi flagul pentru vip.

new cvar_start_hp, cvar_start_ap, Gravity[33];

public plugin_init() 
{
	register_plugin("VIP JB", "0.1", "joker`");
	
	RegisterHam(Ham_Spawn, "player", "Spawn", 1);
	register_event("CurWeapon", "CurrWeapon", "be", "1=1");
	
	cvar_start_hp = register_cvar("amx_start_hp", "300");
	cvar_start_ap = register_cvar("amx_start_ap", "100");
	
	register_event("ResetHUD", "resetModel", "b");
	return PLUGIN_CONTINUE
}

public Spawn(id) 
{ 
	if(!is_user_alive(id))
		return;
    
	new CsTeams:team = cs_get_user_team(id) 
	if(get_user_flags(id) & VIP_LEVEL_ACCES) 
	{
		switch(team) 
	    {
		case CS_TEAM_T: 
		{
			set_user_health(id, get_pcvar_num(cvar_start_hp));
			set_user_armor(id, get_pcvar_num(cvar_start_ap));
			give_item(id, "weapon_hegrenade");
  give_item(id, "weapon_flashbang");
			give_item(id, "weapon_smokegrenade");
			set_user_gravity(id, 600.0);
  set_user_maxspeed(id, 0.0);
		}
		case CS_TEAM_CT: 
		{
			set_user_health(id, get_pcvar_num(cvar_start_hp));
			set_user_armor(id, get_pcvar_num(cvar_start_ap));
			give_item(id, "weapon_hegrenade");
			give_item(id, "weapon_smokegrenade");
			set_user_gravity(id, 600.0);
  set_user_maxspeed(id, 0.0);
		}
	    }
	}
	
	if(get_user_flags(id) & VIP_LEVEL_ACCES) {
		Gravity[id] = true;
		CurrWeapon(id);
	}
	else
	{
		Gravity[id] = false;
		CurrWeapon(id);
	}
}

public CurrWeapon ( id ) {
	if(Gravity[id]) {
		set_user_gravity(id, 0.5);
	}
	else
	{
		set_user_gravity(id, 1.0);
	}
}

public resetModel(id, level, cid) 
{
    if (get_user_flags(id) & ADMIN_KICK) {
        new CsTeams:userTeam = cs_get_user_team(id)
        if (userTeam == CS_TEAM_T) {
                cs_set_user_model(id, "vipt")
                }
                else if(userTeam == CS_TEAM_CT) {
                    cs_set_user_model(id, "vipct")
                }
                else {
                        cs_reset_user_model(id)
                }
        }

    return PLUGIN_CONTINUE
}

public plugin_precache() 
{
    precache_model("models/player/vipct/vipct.mdl");
    precache_model("models/player/vipt/vipt.mdl");
	
    return PLUGIN_CONTINUE;
}
@aLink, am gresit eu locatia modelelor